

You must pay the cost as least as possible. The Cost Reduction is a must-use feature, not an optional one. Using the same Spirit as an example again, do note if your field has red symbols more than the reduction symbols indicate (in this case 2 reduction symbols), you still only get to -2 costs at most. You'll summon the Cost 4 Spirit at 3 costs, as 4-1=3. On your field you have a Spirit with one red symbol (indicated by the large symbol at the bottom right of the card). Using the image about as an example, you're going to summon a Cost 4 Spirit with two red reduction symbols. For each symbol on field that corresponds to the cost reduction symbol, the cost can be decreased by 1. Cores in the trash can't be used to play cards, unless effects allow so.Ĭost Reduction: Represented by the spokes to the right of the core cost, which shows how much the cost can be reduced by. To pay the cost, a number of cores from the Reserve or Field (cores on the cards) equal to the Core Cost are sent to the trash. The cost is the number in the top-left corner of the card. Using a Spirit card as an example, this section will explain some of the main features of a card.Ĭost: Every card must have its cost paid before it can be used. All Ultimates have a star symbol that does not represent any colors rather than a colored symbol.

Ultimates require summon conditions to be met in order to summon them, typically needing another Spirit of a certain color or cost on field or life at a certain number. Most have higher levels and BPs than the Spirits. Ultimates are similar to Spirits, but aren't treated as such. Ultimate: A fifth card type introduced in late 2013. They act like Spirits, but can be braved (in simpler terms, equip) onto other Spirits, combining BP, effects, colors, costs, and symbols. They can drastically change the pace of the game.īrave: A fourth card type introduced about two years after the game first launched. Players use Magic to change the game field environment by causing a variety of different effects from providing BP boosts to drawing more cards to removing cards on the field. Magic: Used to called "Spells" in the official English release.

In lore, Nexuses represent the places that Spirits stay. Players use them to change the board state and gain advantages over the opponent. Nexus: These are cards that can remain on the field permanently until an effect removes them. Spirit: Spirits are summoned mainly to attack the opponent and reduce their life but are also used to protect your own life by blocking.

9.2 Multiple Effects Activating at the Same Time.
